Florence introduces us to Florence Yeoh who lives her daily routine, spending time on social media, working, calling her mother, brushing her teeth, and going to bed, until one day, she stumbles upon Krish, a cellist. This short love story grapples the gamer with a comic-strip scroll of images that details us of their adventure together, with each chapter changing with how you interact with the environment. Due to the short length of the game (roughly 45mins-1hr), it serves more as a quick escape from the usual triple-A games that suck us in for a whirlwind of emotions and narratives. What Florence does accomplish with this time constraint, is the ability to convey stronger emotions to the gamer through its use of storytelling interactions. I always felt like I was more than an observer in this relationship, and rather was the third party helping one another along with its trials and tribulations. The use of color in this game is what stood out to me the most, because it felt like although the distinctive yellow could never be triumphed, it could always be complimented in each scene, based off the content of that specific chapter. Although the journey is short-lived, I thoroughly loved playing this game, and living alongside Florence with her relationship with Krish. If you're looking for something refreshing to put in your library, that is short, sweet, simple, and to the point, this is the game, because although this game is short in length, it will stay with you long after you've completed it.


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