In the growth of the past 30-40 years, we have seen video games create a monstrous industry devoted to consumers. Esports have evolved to multi-million dollar competitions with such games as Call of Duty and Fortnite. With the continual innovation of this industry, it begs the question: Is this too much for the sense of a hobby. Controversies surrounding the genre have battled numerous health reports, in-house controversies such as sexism, over-worked employees, and even the attempt to define a video game disorder for those who play too much. Although the sensible answer would be to use it in moderation, it can not always be the case for those who professionally seek a career either working to create or play these games for profit. Should excess playtime be reserved for those who profit from such avenues, or should they be held accountable for the same consequences? Even if they were exempt from such scrutinies, what about those who grind their time trying to join them in the f...