In recent news, the topic of strenuous hours has risen once again to discussion for revision. In the gaming industry, it is well known that industry workers are overworked to the point of making sacrifices outside of their career lifestyle. Although, services are provided to compensate for the amount of hours put into the work of perfection for their consumers, it is starting to seem more like a bribe than a fair trade. With developers and artists leaving companies like Naughty Dog for the overwhelming circumstances that they are faced with when producing new and innovative titles that have high expectations like The Last of Us Part II, will future games be faced with the questionable standards that make a game as great as its nominations? The obvious answer is that the cycle will continue, because as technology advances with the correlation of instantaneous gratification, it will be hard to find a balance that meets both consumer happiness, and fair work polici...