My time with Blair Witch caused me to initially react with estrangement and boredom, as the navigation system throughout the woods, left me with no progression whilst exploring the landscape. It's overbearing sharpness on the screen caused a jarring motion blur that ultimately I had to turn off due to its compensating techniques for graphical precision. After some configuration and a few steps in the right direction, that's when the game finally hooked its teeth into me.
Although the beginning was a rough start, I was persistent to see it through, due to its higher reviews from other publications. And man, oh man. By the time the ball starts rolling, you are in for a roller coaster ride that is a straight shot into dreadful suspense that never leaves you until the credits roll. There are seventeen chapters of running through the woods, hoping to not get mutilated by whatever is controlling this PTSD nightmare, but it is never-ending, with no hud indicating narrative progression, other than the autosave symbol in the bottom right corner. The clues scattered amongst the forest, especially the eerie polaroids you find along the way, work to build up the tension, to finally reveal the truth in its final act. From Ellis' cell phone, to his walkie talkie, and to his trusty canine, I felt immersed in the feeling of being entangled in an inescapable territory.
The game roughly took me six hours to complete, and the fluidity of the game succeeds mostly throughout its runtime with the exception of the first and last chapter. The first chapter made me almost quit entirely, because it was so hard to figure out what to do, and where to go, and the last chapter was dragged out for so long, I was ready for it to end about halfway through it. The other aspect that I thought could use more work, was the composition setup for when you utilize the video camera, because the "screen within a screen" display was very confusing in terms of vision. I found myself trying to balance my view on the LCD monitor of the camcorder and the actual first person view from Ellis. I think it would've been better to have switched their positions, with Ellis' POV being the main subject, and having the LCD screen be the smaller square on the screen. Beyond those flaws, I believe the game accomplished its goal of immersing the player in an environment that is both terrifying and intriguing enough for you to want to continue pursuing your goal.
My favorite part of the game, was definitely Bullet (the dog).I think if this game just had Ellis as its only protagonist without any side companion, it would have made the game much duller, and I may have found myself disconnecting from the game sooner. Bullet's list of commands are great for utilization in the various encounters through the forest, and the only downside was his constant whining (when my headphones are set to max volume). Like any dog lover, I was definitely more concerned for Bullet's safety, rather than that of Ellis, who I didn't really care for to be honest.
It is a solid game on a 50% discount from its retail price, where it will fill a void of wanting something new and familiar, where Outlast still succeeds as a better predecessor in the genre of horror gaming, but Blair Witch is still noteworthy in some of its gameplay aspects. If you're looking for a fun night of jump scares and backpacking through the woods, this could be the game for you!
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